Been working on the answer over the weekend and hope I managed to answer all the questions
Yepp, Hammerhead is not very useful once the npc frigates start moving. But they do have an advantage, NPC frigates target them instead of me and I sometimes find my self sipping on a cold one watching a game of drones VS npc site. Only downside is I keep having to buy new ones.
I found one of those 'Steve' Balmer series market neutralizers in my storage (Steve Ballmer and Win8 comparison there). Haven't really thought about using those type of things but makes sense and could be fun to play with.
The armour maintenance bot sounded really good, but of course Arwa had to kill that idea. Damn you Arwa
The triggered wave thingy I've experienced. Main source of ship loss for me. My Dragoon went up in smokes cause of that. Found a science NPC sites, warped in and it was empty so I slow boat closer. And then suddenly 4 of those penis shaped Gallente ships appeared right on top of me. I was sitting in my pod before I even had time to react.
When that happens I use my standard idea, in the words of Sheriff Brody "You're gonna need a bigger boat".
When it comes to power grid, without that 1600mm plate I'm standing on 12 out of possible 719. Not really using power, so I just tossed the biggest thing I could in there. And for fun.
MJD I can't fit, it has insane power demand
Could a MWD work? If I get put smack in the middle in a mission, fire it up and put distance between me and NPC ships?
Think I need to train navigation skills since they too are very costly in power and CPU.
Targeting range boosters I use so that drone range and targeting range are about the same. Means I can be far away and still control and target enemies. Remove boosters there is no need for the control range thus I can remove Drone Link Augementors too. Then what to fit? I have used cloaking device, but didn't really see the point in the NPC sites and I think they are meant to be used in other scenarios. Guns is an idea but the dps ratio between guns I can shoot and drone damage is too large to make it feel useful. So far tractor beam been the most useful for me when not using Drone Link Augmentors.
When it comes to missions I'm on L1 and they aren't hard. Did most of them in my old trusty Dragoon destroyer. But as you all firmly pointed my ship build is pretty useless in missions. Which is great, cause then I can try another.
What I use the ship for?
- No idea really. My main thing is trying to spark an interest for EVE, and not just log in every once in a while to put in a new skill and manage PI's. But I do like to build them, feels like being a kid playing with Lego. So I've built lots of ships in EFT. But I have no real idea if they are good and usable.
- I want to start missions again, so I can bump standings with station. But so far I've only found distribution and mining close by. Don't really like to jump 20 times to do missions, close to station is what I prefer. I do have the ability use use cloning but haven't tested/read how they work yet.
- PVP I have zero interest in. If it where up to me I would remove that option from every game I play.
What I can fly?
Some time ago I decided that Straitos with Mastery at 3 would be my goal. T2 fittings all around and go relic/data hunting. Not even close to affording it but it's a goal.
So I have
Amarr - Ship typ (lvl)
- frig (3), Des (3), Cruis (4), BC (3), BS (2)
- frig (3), Des (3), Cruis (4), BC (3), BS (2)
Since I've been going for the Straitos my abilities in Gallente and Amarr are pretty equal. They're both armour and I have lvl4 in both types of targeting skill.
Just wanting to use drones?
Long time ago I went for drones instead of guns, perhaps not the wisest choice for missions but I thought it was more fun.
Considering the massive difference in skill points guns vs drones, I'm not very good at shooting stuff with guns. And I like to be at range, range is a sort of armour.
So, not against guns, just real crappy at using them.
Where I spent most skill points
* Drones - 2.6M
* Resource processing - 2.3M
* Armour - 1.8M
* Engineering - 1.3M
* Spaceship command - 1.1M (lots of skills in that one)
Compared to things like
* Missiles - 60K
* Gunnery - 294K
Should provide some idea to what I can do.
The ship fitting Nost put up looks really interesting. And same as Arc, never really thought about shields on an Amarr ship.
I can equip everything except the T2 guns and the Adaptive Invulnerability Field II (1 days and 12h training left).
From EFT (With the T2 Invul field and Dual Modulated Light Energy Beam I)
Cap: Stable at 78%
DPS: Gobbos only 201 - Guns only 28 (Slight difference)
Resistance Shield: EM 53.7%/TH 49.9%/KI 62.4%/EX 68.7%
In game Bal, showed me the Dominix. I struggle to use those real ugly ships but the attributes of it was really nice. Think I'll put that in my future plans, already got Mastery 3 for it, but could use some more BS training.
Yesterday I bought a new ship (same as above), felt cheaper to buy a new ship than to change the rigs on current for testing. Took a long time until I found a NPC site, but eventually found a drone site. Those heavy turrets hurt and since it takes me a min to launch drones, fire up defenses, start the circular motion and target enemies, they did manage to get a few rockets up my nose. Didn't hurt too much, think I lost 1/6 of shield.
I also learned what the shield booster does and how fast it eats those batteries. I bought a couple, but after that drone fight I was pretty much out.
My normal thing is to just press everything, damage controls, repairers ... and then I play with the enemies and kinda forget about those other things. That's the reason I always aim for cap stable build, and with drones just about the only thing requiring power is the defense modules.
Think I'm going to test Arc's idea, feels more me with things just laying in the background without me having to click and un-click things.
But, and as Arwa said, I too try to keep all the resistances as even as possible. So that EM rig probably will stay. Will see if I can exchange the CPU rig for a purger (Purger - purgatory, sounds like a must have)
Arwa - Why use it without script? Doesn't script improve it? That's what I thought anyway.
Logi I think I know what it is. Built a Augoror in EFT, with current skills I can run 2 T2 medium and one T2 light remote repairers and still be cap stable. But what does buffer tanking mean?
What is the difference between active and passive tanking? Often I just slap on some armour, repair and damage resistance thingys.