Marcus Rushe's Journal

The Dangers of Deep Space
Dumnomii
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Re: Marcus Rushe's Journal

Post by Dumnomii » Fri May 09, 2014 9:13 pm

We are stockpiling the tech 1 blueprints for the new mining frig ready to blast a stack of invention jobs out first day of patch, im sure others will so you can get the firgs pretty quick depending on how much you want to pay :twisted:
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Dumnomii - Chimp 100, Kiraail - Hunter 7x, Skidald - Grd 5x, Angmia - LM 4x
Skaven - RK 2x, Merrywin - Mini 8x, Kenne - Ward 3x, Xavin - Cpt 4x. Zaphyri - Burg 1x

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Re: Marcus Rushe's Journal

Post by Balthelion » Fri May 16, 2014 5:15 pm

Skill Training

Large Railgun Specialisation 1,2,3
This was the final fitting requirement for T2 Battleship railguns, so I naturally finished that off after working towards it for almost a month, and now my battleships are wielding those deadly weapons. The skill itself grants +2% damager per rank to T2 battleship railguns. I've taken it to Tier 3 for the time being, since Tier 4 will take up several days of training, and I've got more important things to do (and indeed, other skills to train which will result in a higher ratio of "DPS increase from time spent training").


Remote Armour Repair Systems 4
I trained this in order to be able to fit a T2 remote armor repair module on the Damocles (Hyperion Class battleship) in its spare non-gun high slot. Now I can offer support to anyone running a mission with me, and probably draw agro from using it in the process. Win-win. It seems to be considerably less powerful than a self-repair module though (Granted: The Hyperion gets some sweet self-repair bonuses).


Combat Drone Operation 4
This one is now in the bank, so my light and medium drones now get an additional 5% damage bonus. I still need to train level 5 of this skill before Kronos, before the skill gets split into two and i end up needing to train at least twice as much. It's a 7 and a half day train though, so have been dragging my heels a bit on this one.


Energy Grid Upgrades 4
I trained this skill because I was something like 0.3 short on fitting resources for the Remote Repair module. I trained this because it reduced the fitting requirements of my 3 Cap Recharger modules, thus freeing up the resources necessary to fit the remote repairer.


Deep Core Mining 2
Trained this one on a bit of a whim, since it was relatively short. Previously figured it was only useful for actual deep core mining (read: Mercoxit) given its description. Turns out its also a prerequisite for the Modulated Deep Core Mining laser, which as far as I cna tell, is the best non-strip mining device. In short, I figured this was going to be the mining module of choice for my ORE Prospect frigate when Kronos comes out, so since it was only a 3 hour train time, I went ahead and trained it.


Shield Upgrades 3
I honestly can't remember the exact reason for training this, but I suspect it was for enabling the ability to fit a T2 small shield module of some sort. So many of the shield skills fall under the umbrella of "Would be nice to have", but as a predominantly armour tanker, they don't hold as much value for most of my fleet.


Cloaking 3 & 4
The goal here is to reach cloaking 4 in order to be able to fit the Covert Ops Cloaking Device. The main reason for doing so is for fitting this on the Ore Prospect Frigate coming with Kronos, though it can also find a use on one or two ships in my fleet. I believe the Sister's of EVE Astero frigate is one such ship I own. Anyway, I decided to train this first over either drones or MOAR GUN DEEPS since it means that I can then fit this cloaking device and experiment with cloaking mechanics before Kronos. Since my experience of cloaking thus far is fitting a basic cloaking device, undocking, and giving it a quick go. I will probably therefore be doing some exploration and field testing of this device using the Astero in the run up to Kronos launch. Cloaking 3 is already trained, with cloaking 4 due to complete over the weekend.
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GW2: Taikken ~ Vasuuki ~ Artuura
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SW:TOR: Tannik ~ Celandra ~ Korrun
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Dumnomii
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Re: Marcus Rushe's Journal

Post by Dumnomii » Sat May 17, 2014 9:37 am

Changes are pushed back to mid July now, but dont forget for people following industrial training paths, in order to keep up your refine volume post patch you will need to train all your refining skills up.

Which is a lot of skills
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Dumnomii - Chimp 100, Kiraail - Hunter 7x, Skidald - Grd 5x, Angmia - LM 4x
Skaven - RK 2x, Merrywin - Mini 8x, Kenne - Ward 3x, Xavin - Cpt 4x. Zaphyri - Burg 1x

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Re: Marcus Rushe's Journal

Post by Balthelion » Sat May 17, 2014 1:09 pm

Dumnomii wrote:Changes are pushed back to mid July now, but dont forget for people following industrial training paths, in order to keep up your refine volume post patch you will need to train all your refining skills up.

Which is a lot of skills
Only The Industrial changes were pushed back to the July Crios release - Everything else is still scheduled for Kronos on June 3rd
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Re: Marcus Rushe's Journal

Post by Arc » Sat May 17, 2014 5:16 pm

Balthelion wrote:...Anyway, I decided to train this first over either drones or MOAR GUN DEEPS since it means that I can then fit this cloaking device and experiment with cloaking mechanics before Kronos. Since my experience of cloaking thus far is fitting a basic cloaking device, undocking, and giving it a quick go. I will probably therefore be doing some exploration and field testing of this device using the Astero in the run up to Kronos launch. Cloaking 3 is already trained, with cloaking 4 due to complete over the weekend.
Just thought I'd point out that you can use the Singularity test server for this; it's really awesome for doing the 'trial-and-error' type stuff, testing out new ships/modules, styles of play and even different skill training paths, in a calm and safe environment with zero risk or other setbacks! :D

By participating in Mass Test Events on Singularity, you also accrue (millions of) skill points there, which you can use on whichever skill(s) you want at any time. This could, for example, allow you to immediately max out a skill that would otherwise take month(s) of 'normal training', and e.g. find out if a particular tech2 ship/module is something for you or not. :P

I myself used Singularity a couple of months ago to try out null sec exploration using covops frigates; to test that style of play a little deeper and also check the viability of it (for me). I must say it was quite illuminating, and I learned some things I would probably not have otherwise learned without losing quite a chunk of ISK (not to mention time). :)
Archturus (the 'h' is silent!!) -- Rune-keeper, 105; Tailor
Deorwen -- Warden, 88+; Jeweller (+ Cook)
Gilbrindal -- Captain, 100; Historian
Kitsunegari -- Huntress, 100; Weaponsmith
Safirlotus -- Minstrel, (65+); Scholar
Skullrend -- Guardian, (52+); Jeweller
Nareraumo -- LM, (40+); Yeoman

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Balthelion
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Re: Marcus Rushe's Journal

Post by Balthelion » Fri May 23, 2014 4:38 pm

Skills

Only a short update this week since I'm doing a week long skill train.

Combat Drone Operation 5 - Although I do indeed want it at some point for its final +5% damage boost to light and medium drones (these basically being exclusively what I use), It's a fair way down the pecking order for me. But since I need to get this up to Lv5 before the Kronos release on June 3rd, I figured it would be nice to get it done now and put it in the bank, rather than leaving it until the last minute and potentially not making the deadline. This way, I'll be guaranteed to have Light Drone Operation and Medium Drone Operation both at Lv5 when this skill gets split into two. This training project will take me until late afternoon next Monday if I'm not mistaken, so that's any other training rule out for the week. :( - At least I haven't been in EVE much so the waiting isn't too bad.


The POS

Note To Self: It needs refueling tonight or else. Don't forget again! Derp.

Other than that it's still going strong. I'm planning a revamp of its facilities once the industrial changes go live in July's Crios update, but I'll need to see what things are like on LIVE before deciding what to add/remove.
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Re: Marcus Rushe's Journal

Post by Balthelion » Thu Jun 05, 2014 2:13 pm

Skills

Another short update this week since there's not much going on.

Gallente Battleship 4
Aside from Frigates (rank 5), all my other Gallente ship piloting skills are at rank 3. They are all fairly reasonable to train to 4, battleships included, so since Battleships are my primary ship class these days, I figured it was time to train it up. Rank 5 will not be done for a long time though (since even with Lv5 implants, its still a 31d train and I can't be arsed).

There's also the fact that in terms of "Training Time" to "Bonus Earned" ratio, training this skill gives be a huge edge over any other skill I could train in its place. For the Hyperion alone, I believe the per rank bonus is an impressive +10% Large Hybrid Turret Damage & +7.5% Armour Repair Amount. None of the other skills left available to train will give me anywhere near that level of DPS improvement, certainly for the timeframe it's taking to train this skill to rank 4.


Heavy Drones III
I chipped this one off since it was the last requirement for Level 2 mastry of my Hyperion, and it's been bugging me for ages :P. Ever though I don't bother with heavy drones at the moment (though have in the past).

Mining Frigate 4 & 5
Since I want to try some lowsec ninja mining in the new ORE prospect Mining Frigate, I figured I better actually train the damn thing. This is one of the two skills I needed to train to Lv5 (the new expedition frigates skill not included since that's a token Lv1 training requirement). Let's be honest, up until now, once you got in a mining barge, this skill was practically irrelevant, since you'd practically never fly the mining frigate again. The bonuses certainly aren't BAD, even on a properly geared T1 mining frigate.

Anyway, Lv4 is trained already, Lv5 is a 2x Skill meaning a 7 to 8 day training time. Which means that it won't be done until next Monday at the earliest.

-----

Prospect training aside, I'm in a pretty good spot following the Kronos release. Obviously I'll probably want to train up the reprocessing skills a bit more once the industry changes come into play in July's Crius release, but for now there is no rush.

Not really sure where I want to head next for training to be honest. I'm not really doing much EVEing at the moment due to being busy elsewhere. It might be a good time to stick in a really long train - I'm Looking at you, Minmatar Industrial 5. That one would not only cap out my hauling capacity for industrials, but mean I can use the T2 industrials. Both tiers being incredibly useful for shifting smaller cargos in a much faster time frame than my freighter, but the T2 industrials being much safer at doing so.

Other than that my options pretty much boil down to either further drone or Hybrid Turret training. I think apart from perhaps one more Hybrid Turret Specialisation rank, I'm out of skills that boost DPS directly without committing to crazy training times. There are however a few (thinking of Rapid Firing particularly, to boost cycle speed of turrets) which can indirectly improve DPS, but most of my Gunnery support skills are trained to 4 already, with the 5's being a minimum of 8d training time.

Drones might benefit more from the extra training. Plus the fact that a lot of mastery ranks for ships in my fleet are currently gated behind drone-only training is infuriating my OCD. My beloved Hyperion especially. A bit irritating that such requirements need you to boost EVERY drone skill to a certain level, as opposed to say an EWAR ship needing to focus on EWAR drone training or some such. I may chuck the 14h training time for Heavy Drones 3 in the queue just so I can claim Lv2 Mastery of the Hyperion :P
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Re: Marcus Rushe's Journal

Post by Balthelion » Thu Jun 19, 2014 5:15 pm

Skill Training

Mining Frigate 5
Finally capped this skill after a week's training. Still, it wasnt the last pre-requisite for the Prospect frigate, which brings me on to:


Electronics Upgrades 4 & 5
Reduces the fitting cost of specific types of modules. Not particularly useful on it's own, but its a pre-requisite for the Prospect frigate so I'm training it. Rank 4 is done and rank 5 is due to end Friday after another week-long training plan. After that I just need to quickly train the new Expedition Frigates skill to Lv1, and I can fly the Prospect frigate tomorrow.


Shield Compensation 3
This was a relatively minor (couple hours) training project, but one that was an outstanding mastery requirement for quite a few of the ships in my Fleet. So I figured I'd chuck it in the queue so I can feel good about hearing "Skill Training Complete" when I log in during an otherwise quiet training period due to the long times on the main training projects.


Future Training

At present, I'm thinking that I'll probably start training some universal ship skills after the Prospect training is complete. You know, all those Mastery requirements that are on every ship, Capacitor management, warp drive, and all that nonsense. The bonuses provided by them are largely insignificant to me themselves at the moment (All my ships fly to an adequate standard), but it just chips away at mastery requirements and although the bonuses may be small and unnoticeable they will at least apply to all ships in my fleet. These "boring" training projects can therefore be done while I'm mostly out of EVE in the short-term, leaving more interesting and desirable skills for when I'm in a more active EVE phase again.

Training in preparation for the industry changes in Crius would technically be a good idea (Specifically, training each type of ore refining skill to at least Lv4). Particularly Low and Null-sec ore types which I may now encounter on a much more frequent basis once flying the Prospect frigate on adventurous mining operations in lowsec/wormholes). Besides Jaspet, I don't think I've trained any of them, except maybe a token level 1 train. I think many of them are in fact gated behind some lengthy pre-requisites, particularly the null-sec ones.
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Re: Marcus Rushe's Journal

Post by Balthelion » Fri Jul 04, 2014 12:44 pm

Skill Training

Ice Harvesting 2
Not that I really mine Ice (tried it once), but since I was focusing on mining skills, and this looked pitiful at Lv1, I decided to train it to Lv2 since it only took 30m.


Gas Harvesting 2
Same as above.


Refinery Efficiency 5
Since I haven't played much EVE of late, I decided to stick this in the queue in preparation for Crius, since it was something in the region of two weeks worth of training time when it started.

This is also a pre-requisite for the remaining Ore Processing skills which I have yet to train. It's certainly all I need for the remaining lowsec ores, but I'm not sure if there are any extra training requirements for some of the nullsec ores.

Of course, while my refining of all but the best ores is currently perfect, Crius will nerf that hard, so I will actually get a benefit from training this to five since that extra rank of waste reduction will actually do something (And across ALL ores to boot).

The skill is due to finish later today.


Explosive Armour Reinforcement 4
This has been a slight niggle in my trained skills for a while. Basically Thermal and Kinetic Armour resistance were trained to Lv4 back in the day, but Explosive and EM remained at Lv3 so far, since they were arguably less important for my purposes. Since I needed a skill to put in the queue so taht I didn't waste any training time after Refining Efficiency 5 completed, I chose to stick this in. It's a day and a half's worth of training. Obviously, it fits in rather well with the theme of going for skills that boost ALL ships I own too, so that's nice.


EM Armour Reinforcement 4
For the same reasons as above, but this one will be a job for Saturday.


Moving Forward
I think I'll be sticking to the plans of training some of the universal skills that apply to all ships, possibly weaving in some of the drone skills as I go (most of these require 3 days training each, which has always made them unfavourable since many of them offer little reward at present)


Misc.

I made use of a recent day off to spend a while grabbing cargo from random stations and bring them back to one of my major hubs. The day off being relevant because if I get in game on a weekday morning, it's about as quiet as EVE will ever be, which in turn equates to as safe as eve will ever be :P

Most notably, this involved in retrieving an implant/storyline BPC from a dead-end of lowsec not far from dixie, which was brutally gate camped the last time I was over that way (Although that time I was able to safely get both in and out). I haven't really been willing to risk that again ever since until this point.

For similar reasons I moved some additional larger cargo back from places over on the eastern side of Dixie (Deltole near Parch for example) and ferry it back to dixie. Obviously with the recent heavy activity by CODE over near Aufay and surrounding areas, that's made this a bit of a risky proposition, so I used this time with fewer players online to chance it, and was successful.
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Re: Marcus Rushe's Journal

Post by nostborn » Fri Jul 04, 2014 12:57 pm

Balthelion wrote: Misc.

I made use of a recent day off to spend a while grabbing cargo from random stations and bring them back to one of my major hubs. The day off being relevant because if I get in game on a weekday morning, it's about as quiet as EVE will ever be, which in turn equates to as safe as eve will ever be :P

Most notably, this involved in retrieving an implant/storyline BPC from a dead-end of lowsec not far from dixie, which was brutally gate camped the last time I was over that way (Although that time I was able to safely get both in and out). I haven't really been willing to risk that again ever since until this point.

For similar reasons I moved some additional larger cargo back from places over on the eastern side of Dixie (Deltole near Parch for example) and ferry it back to dixie. Obviously with the recent heavy activity by CODE over near Aufay and surrounding areas, that's made this a bit of a risky proposition, so I used this time with fewer players online to chance it, and was successful.
This is why Living in Null is so much more relaxed. At least you know when you see other people in local or on a gate that if they aren't Blue they will kill you if they catch you.
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