Minecraft Chat

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Hal
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Re: Minecraft Chat

Post by Hal » Sun Mar 25, 2012 12:40 pm

Well i won't be building anything in Hyrule for month since i won't have creative for mega builds

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Balthelion
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Re: Minecraft Chat

Post by Balthelion » Sun Mar 25, 2012 1:00 pm

Unless you're going to build Harrenhal 2.0 you won't be shafted. Dragonstone wouldn't have been an issue with the economy i've put in place.
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Hal
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Re: Minecraft Chat

Post by Hal » Sun Mar 25, 2012 1:34 pm

Hmm you may have a point. Lack of infinite inventory will be problematic though

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Re: Minecraft Chat

Post by Balthelion » Sun Mar 25, 2012 11:46 pm

Chests ;)
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Re: Minecraft Chat

Post by Hal » Mon Mar 26, 2012 12:32 am

Have to get all the mats over there in the first place :-P. And things will get interesting when i run out of a block mid build. And no flying and have to manually destroy, so building will take longer. Yeah i'm back to my original statement of not building :-P

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Re: Minecraft Chat

Post by Balthelion » Mon Mar 26, 2012 12:58 pm

build a minecart train (with a powered cart at the back and as many chest carts in front) :)

Or use dungeons ports. Ones right outside the vale. the others right outside where you're building ;)
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Re: Minecraft Chat

Post by Balthelion » Mon Mar 26, 2012 1:24 pm

Bukkits already done 3 new development builds today, looks like they were understandably having the weekend off but are now back to work. Hurry up and release a beta build you buggers!
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Re: Minecraft Chat

Post by Balthelion » Mon Mar 26, 2012 3:57 pm

Heads up: Theres going to be an imperial assload of new terrain rendered on tonights map. Will try to get a map update done :)

Started with a few passes between the Westerlands and the sunset lands.

Then filled in a good chunk of the bottom left corner between The Drakesmark and The Sunset Lands. Found that my lands crescent around with is awesome - even more private landmass :D

Should now have filled in the three missing chunks of land on the left map border, in the Drakesmark & the Craterlands.

Have also mapped a large island in the top left corner of the map, in the craterlands (Behind the Storm Breakers).

After that went exploring some around the northen edges of the map. Won't have filled in all that though - it'll mean multiple passes to get that rendered. Exploring over ocean is hard with no landmarks.

Should have filled in that map hole in the Southerlands with a jungle too.

Getting one step closer to a fully rendered map now :)
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Re: Minecraft Chat

Post by Balthelion » Mon Mar 26, 2012 9:21 pm

New world map literally just got produced (Watched the filesize increase as the file was written), so we know now that the map currently takes until at least 9:20pm to generate each day.

Raw map went from 76.4MB to 85.2MB, so clearly i got a lot of exploring done. Time to play :)

Expect published map update in the next hour :mrgreen:
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Re: Minecraft Chat

Post by Balthelion » Mon Mar 26, 2012 10:25 pm

OK finally got catacombs obeying permissions at last. Which among other things means that you don't need OP to be able to teleport between them anymore (EVERYONE has permission to now).
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GW2: Taikken ~ Vasuuki ~ Artuura
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SW:TOR: Tannik ~ Celandra ~ Korrun
League | Steam | Minecraft: LeoxStryker

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