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 Post subject: The Ecomony is Serious Business
PostPosted: Fri Aug 24, 2012 2:19 pm 
RIVEN!!!
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https://www.guildwars2.com/en-gb/news/j ... l-economy/

And crafting is where the money is. Particularly jewellers


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 Post subject: Re: The Ecomony is Serious Business
PostPosted: Fri Aug 24, 2012 2:32 pm 
High Warden
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Joined: Tue Oct 11, 2011 9:55 am
Posts: 415
nothing too surprising in it though :P

but - further down the road, i'd expect to see cooking increase a little bit. jeweler is a common craft to grab early for easy money... but i'd suspect that cooked consumables will have sustainability (though effort vs reward may not be practical for everyone on it.)

on that note: what crafts (if any) do people plan to take? i'm still undecided, but would be nice to have a general overview how people are leaning.


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 Post subject: Re: The Ecomony is Serious Business
PostPosted: Fri Aug 24, 2012 2:45 pm 
RIVEN!!!
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Well its the same case with lotro cook, good money to be made when crafting the top tier consumables

Hal will be taking jeweller and tailor (to cover jewels and light armour, plus bag making for inventory space). Not sure whether to just craft on one solely or across all the toons


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 Post subject: Re: The Ecomony is Serious Business
PostPosted: Fri Aug 24, 2012 2:47 pm 
First Marshall
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Joined: Mon Apr 18, 2011 9:01 pm
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Haven't really looked at it. :) Cooking is a good option tho.



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 Post subject: Re: The Ecomony is Serious Business
PostPosted: Mon Sep 03, 2012 11:53 am 
Esquire
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Joined: Fri Aug 12, 2011 8:02 am
Posts: 29
Location: Bulgaria
I have already 3 chars (only the first one is in the guild)
3 chars = 6 cragtings.
Mine are:
Leathercrafting
Tailor
Artificier
Jeweller
Cook
Hunting



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