LIGHTNING - TIER 1
- 1 80k white hand taskmaster, 4 35k deep claw haulers, 2 160k trolls
This trash is quite challlenging and starts to bring in some of the new mechanics that make orthanc infamous! Deep claws are relatively simple to kill, just burn them, trolls are just trolls - big aoe damage, keep away from groups and squishys until ready to deal with them. The taskmaster is where it gets really nasty! Firstly he has a leadership buff that buffs all nearby allies in much the same way as the ruffians in fire/frost - allies in a certain raidus gain +20% melee range and tactical damage as well -25% inc damage (not sure about that one). This buff also stacks if theres more than one taskmaster about. Secondly he casts healing spots in a manor similar to Ivar in OD - big green spots on the floor in which all enemies get healed (2k every 3 seconds in this case) - pretty sure this stacks as well so enemies need to be moved out of them asap. As far as I could tell he was casting these on other enemies - centred on his allies rather than on players like in ivar, though I may be mistaken about this - whole group should stay grouped up just in case! Thirdly, taskmasters have buffs called ADAPTION. This is the nasty buff Im sure many of you have heard about that makes them immune to a particular type of cc once its been used on them (stuns, fears, roots, mezs). This means they cannot be permanantly locked down so everything needs to die pretty quick! For this trash pull, stun the taskmaster first, get a tank to drag the trolls away and burn the deep claws down. When the stun wears off the taskmaster, use some other sort of cc on him to get locked down until the deep claws are dead. Now kill the taskmaster, then finish off the trolls. Trolls can also be stunned if the tanks are taking too much damage. To make this trash a little bit harder, these trash pulls also have unattackable deep claws that run along set paths around the room. If youre in the way of them then you get an unpottable wound that does 900 damage every 2 seconds, so try and stay out their way!
- 2 160k trolls, 3 80k white hand taskmasters, 3 35k deep claw haulers
Again, cc the taskmasters and keep them locked down for as long as possible, tank the trolls and burn the deep claws at the start. Once taskmasters are up, stun the trolls and take out the taskmasters, then finish off the trolls. The unattackable deep claws that give wounds are also roaming around again so stay away.
- 2 160k trolls, 4 80k white hand taskmasters, 3 35k deep claw haulers
Pretty much exactly the same, except with an extra taskmaster to deal with!
Lightning wing boss is one big troll with 1.4 million morale whos main damage type is lightning obviously! He hits VERY hard - I was getting hit for 5k (not even crits) on my super tank so watch out! Super squishys are liable to get oneshotted very easily. Few interesting mechanics to learn about:
-Static - Static is a debuff that the boss gives to whoever he's attacking. The longer he attacks you for the higher your static level gets, once it gets to level 10 you will explode, killing you and anyone near you instantly. Once the tanks static level reaches 7 or so, another tank/champ needs to take aggro fast! The first tank should just move away from the boss for a while and let your static level decrease a bit (goes down one tier every 6 seconds) - basically just a bog standard aggro swap.
-Steam - This another debuff but it effects all players in the fight, not just those with aggro. As far as i can tell it just tiers up over time, so faster you kill him, the less effect it has on you. The debuff gives +5% melee, ranged and tactical damage but also increases incoming damage by +5% per tier. You also get a couple of little bars in this fight that show your steam and static levels without having to check your debuffs all the time!
-Lightning Adds - not sure about when he summons these, but the boss periodically summons lighting elhudans. These need to be killed quite quickly, but only by ranged classes - if you kill them when youre nearby them, then they explode, causing a lot of damage. Move away and range them to death
-Lightning beams - when the boss gets to about half morale, he'll start shouting out peoples names then hitting them with a sustained beam of lightning that damages that player while the beam is active. If any other players move through that beam, then they will also get hit by a lightning beam, so stay well clear.
DPS til dead then grab yourself some nice loot
Again no idea about tier 2, but there were some selectable but unattackable crystals on the ceiling which I assume play some sort of part (each had 30k morale).