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Re: The Tower of Orthanc (ToO)

Posted: Fri Jan 20, 2012 11:29 am
by Balthelion
Grim wrote:O and also you forgot something hal, in lightning wing you also get little cave claws that spawn - couldnt really tell where they were coming from, definitely not the deep claws as they carried on spawning after we killed these but they were about 7k morale each and there were quite a lot of them at points.
In beta these were tied to the big deep claws, a wave per each alive, although they spawned distantly

Re: The Tower of Orthanc (ToO)

Posted: Fri Jan 20, 2012 2:17 pm
by Hal
Oh yeah grim. but they were tied to the deepclaws

Re: The Tower of Orthanc (ToO)

Posted: Sat Jan 21, 2012 12:15 am
by Obion
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And I feel treating Kâlbak as one would a treat a troll in DN, means alwas keeping on the back of him really helped. Not counting the tank ofc. Just my view of things.
And really enjoyed the festival thingy with Iorweth's acid water. Running around and jumping brought a tear of joy to my eye :lol: Seriously.

Re: The Tower of Orthanc (ToO)

Posted: Sat Jan 21, 2012 12:39 am
by Grim
Hal wrote:Oh yeah grim. but they were tied to the deepclaws
According to roatrucs (old kinnie) the cave claws are tied to the taskmasters not the deep claws, which makes sense as they still seemed to be spawning after the deep claws were dead.

He recommended kill order as:
Kill taskmaster while tank kites deep claws
Kill deep claws
Kill trolls last and just heal through their cave ins (apparently being at max distance from them reduces damage a lot)

Re: The Tower of Orthanc (ToO)

Posted: Sat Jan 21, 2012 11:36 am
by Aedfrith
So with Kalbak is usual troll stuff, fire-oil, fire RK skills... and does seem that it's a basic tank and spank within melee range.

Just to put on record a footnote for fire and frost (using 2-fellowship tactic):

Eventually one boss falls over, and that group can then transfer their attentions to the other Grims and boss. Remember that debuff ONLY matters if you TAKE damage of the opposing type. If you do, just get out of the fight and wait to be healed before diving back in. This is not a dps race, it's endurance - simply don't die, and one boss will be worn down eventually, after which it's child's play.
[...]
The bosses have a corrupted rage that can tier up if not removed in 8 seconds, which adds to the power of his hits. This may in fact be a double corruption so things like Dazing Blow and Twist are useful.

Bash and shield smash apparently work as grim CC.

Re: The Tower of Orthanc (ToO)

Posted: Sat Jan 21, 2012 2:39 pm
by Balthelion
Aedfrith wrote:Bash and shield smash apparently work as grim CC.
Of course they would - both are stuns.

Re: The Tower of Orthanc (ToO)

Posted: Sat Jan 21, 2012 4:31 pm
by Grim
Theyre just bloody hard to time, and the grim has to be standing right next to you :p

Re: The Tower of Orthanc (ToO)

Posted: Wed Jan 25, 2012 3:02 am
by Obion
More inspections.

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After Saruman starts his weather show.
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edit. Added Crisiant.

Re: The Tower of Orthanc (ToO)

Posted: Wed Jan 25, 2012 3:33 am
by Hal
Heh common kicks Saruman's assets :-P

Re: The Tower of Orthanc (ToO)

Posted: Wed Jan 25, 2012 6:26 am
by Netham
Phase 1 is so common anyway. :p

Btw, ALL of the above screenshots show poor finesse...