The Tower of Orthanc (ToO)

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Gorvadhros
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Re: The Tower of Orthanc (ToO)

Post by Gorvadhros » Tue Jan 10, 2012 3:29 pm

Yesterday evening, the second Saruman attempt of the Team 1 failed. It is not important because this can be tried again weekly but there is something really important I should mention here.

In my opinion;
- The Tower of Orthanc is not the place for who he/she does not know their class and its capabilities well enough!

- The Tower of Orthanc is not the place for who he/she has not been in DN / BG runs before. I am not mentioning about Draigoch as it's dynamics and mechanics are completely different and unique. (Well *group up* and *get out of the fire* can be used as training). However, DN and BG are the best trainers for tactics / mechanics along with gaining raiding sense! There are puddles, there are potable Wound / Disease / Poison / Fear, there are buffs / unbuffs, staying in certain positions, ranged tanking etc... You know what I mean!
I really do not understand how people keep staying in a cloud while their health bar dropping 1,450 morale per tick, this supposed to be something untrainable! (unless they are not stunned or not rooted of course).

- The most important thing is proper communication. TeamSpeak is a gem but I do not believe that *get on the teamspeak, you do not need to talk but listening is essential* is working for Saruman fight until we manage to beat him everytime. People must talk, at least at the beginning! Especially the newbie raiders. People must confirm that they are understood the tactics for the entire fight as there is no time between phases. It is very important. If there is something left doubtful, this must be asked before the fight start. Let us say party member has no mic or can't talk because of some reason. Then they must write on the raid chat. Because a little mistake here causing wipe! Of course we are going to be wiped many many times but I really find it stupid to die because someone is out of pot or could not pot the buff in time! (Lagging, dead link situations and pot cooldown situations which I am not sure if AI permits that Saruman puts you two buffs in such short time- are the exceptions of course).

- People must listen each other! Try to understand what the people are talking about! Well, it is quite simple to catch the sentences of *get out of the puddle / run out of the puddle / all heals on Gorv / Fear on Grim, Poison on Hal, Disease on Wip (to do this of course you must be fully aware of your companions) if you are not watching porn at the same time...

There are many more to write actually but I will stop here.
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Hal
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Re: The Tower of Orthanc (ToO)

Post by Hal » Tue Jan 10, 2012 6:41 pm

Gorvadhros wrote: However, DN and BG are the best trainers for tactics / mechanics along with gaining raiding sense!
You're forgetting OD my friend, a far more diffcult and devious raid on T2 than DN or BG could ever hope to be

And unfortunately, with level 75 gear, DN is heading very quickly into faceroll territory

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Balthelion
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Re: The Tower of Orthanc (ToO)

Post by Balthelion » Tue Jan 10, 2012 8:21 pm

Hal wrote:And unfortunately, with level 75 gear, DN is heading very quickly into faceroll territory
Heading?
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Hal
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Re: The Tower of Orthanc (ToO)

Post by Hal » Thu Jan 19, 2012 11:03 pm

Ok so T2 wiped our us hard, not even managing to get down the first waves down of Acid or Lightning (disheartening I know), but we did find our quite a bit about the new T2 mechanics

Acid Wing

Twisted Warg

Buffs: Adaptation, Bloodlust (nothing new here, both are present in T1)
Abilities: 30k morale shield with +100% melee damage buff, 30 second duration (this HURTS! They already hurt on T1, now they hurt even more)
- Corruption "This monster is charging a special attack" 6 second duration
- If not removed within the time limit, Special Move HOWL is used
- HOWL! AoE debuff 10m(?) radius around warg, -50% incoming heal to anyone effected, duration 1 minute

Twisted Orc

Buffs: Adaptation (present in T1)
Abilities: Corruption "This monster is charging a special attack" 6 second duration
- If not removed within 6 seconds, AoE stun, 10m radius, 5 second duration

Unsure: "Acid will burn your flesh (insert name)" - Direct damage to target, possible debuff attached

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Hal
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Re: The Tower of Orthanc (ToO)

Post by Hal » Thu Jan 19, 2012 11:11 pm

Lightning Wing

Deepclaw

Buffs: Adaptation (Present in T1)
Abilities: Disease puddle drops (Same as T1)
- Pottable Disease Effect, 10 seconds
- If not potted AoE debuff Miner's Lung, 10m radius around person who had pottable disease, 30 second duration
- Miner's Lung
- Cannot B/P/E
- -20% run speed
- +25% attack duration
- +25% skill induction
- +25% incoming melee/ranged/tactical damage

Trolls

Every 90 seconds trolls will cause cave-in effects (think Draigoch) causing 900 damage every 3 seconds for a "short time" (15 seconds?). During this time the trolls cannot be CC'd or interupted. This cave-in effect is a reoccuring event and will break the trolls our of CC

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Re: The Tower of Orthanc (ToO)

Post by Balthelion » Fri Jan 20, 2012 12:42 am

This is sounding more like the Orthanc i knew now :P

Guess they moved some of the mechanics to T2 instead of scrapping them altogether :P
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Grim
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Re: The Tower of Orthanc (ToO)

Post by Grim » Fri Jan 20, 2012 1:40 am

Worth mentioning that the wargs howl debuff stacks
Grimhelmd - 75 Guardian
Turrion - 75 Captain
Tergon - 75 Loremaster
Terrann - 20 Warden
Grimthryd - 20 Champion
Grimharl - 9 Minstrel
Grimfoil - 1 Burglar

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Re: The Tower of Orthanc (ToO)

Post by Grim » Fri Jan 20, 2012 5:37 am

O and also you forgot something hal, in lightning wing you also get little cave claws that spawn - couldnt really tell where they were coming from, definitely not the deep claws as they carried on spawning after we killed these but they were about 7k morale each and there were quite a lot of them at points.

Plus I did see the bloodlust buff on a deep claw at one point, saw these definitely but may have been more:
+10% outgoing damage
+10% run speed
+10% attack speed

Just the general buffs they give to mobs they think arent good enough at killing us yet. These also stack the longer you stay out of melee range.
Grimhelmd - 75 Guardian
Turrion - 75 Captain
Tergon - 75 Loremaster
Terrann - 20 Warden
Grimthryd - 20 Champion
Grimharl - 9 Minstrel
Grimfoil - 1 Burglar

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Re: The Tower of Orthanc (ToO)

Post by andrac » Fri Jan 20, 2012 7:54 am

http://forums.lotro.com/showthread.php? ... hard/page5
http://forums.lotro.com/showthread.php? ... of-Orthanc

Morning RoE. I read these posts and i am still not sure if we can do or not tier 2. I know we have some very good players here in kin but from what i realised last night, i think we should make a dream party to try to beat tier 2 lighting or acid wings (less harder wings). Rewards could be first age symbols who will make us even better so i think will worth trying.

It is no room for mistakes in tier 2 from what we saw last night and u need experienced players. We are not a raid hardcore kin but we are quite good. Let try to establish a team to try wiping some hours there. I dont want to be rude or something, i just want to point that u need a VERY GOOD and EXPERIENCED team, that is all. If not, we may do ToC tier 1 every week and not try tier 2 a long time from now on until we will manage to NOT wipe on anything.

I am wiling to spend gold and time to try beating tier 2. Not only for the symbol, i just like the challenge and i know we can do it. Tier 1 is useless atm because most of us unlocked the armours and as rewards we know that the loot is not awesome and no one will suicide for it. Tier 1 is good only for practicing.

Waiting for your opinions ...
Andracy - Mins 100 (tailor) | Andrady - RK 100 (scholar) | Andracya - Burg 100 (weaponsmith) | Andrac - Hunt 100 (woodworker) | Gabytza LM 100 (jeweller) | Anduta - Warden 100 (jeweller)

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Re: The Tower of Orthanc (ToO)

Post by Danfast » Fri Jan 20, 2012 10:37 am

I will have to agree on this.
We all did mistakes last night. My biggest one was when I wiped the entire team by dazing too fast a mob.
I wasn't also in the best cc form last night but I think the burgs also forgot about remezzing the trolls at some points.
I think that the lightning trash can be done if we are better organized and positioned, it was easier then the acid trash.
But if we wipe 3-4 times it will never work as we are all humans and therefore have emotions and our fate in both ourselves and the group gets lower and lower with each wipe.
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