The paws won't attack the tank who's in front of the head on phase 3 at any point. Last week on Thursday I range dps'd the front claws for the whole time the dragon was standing there and took 0 hits in total on the phase, iirc.
So, the tank won't need any heals from a cappy or a mini/rk. They have their pots if they need those, but if the mark is on the head in, say 5 seconds, there will be max 1 hit and it's not gonna be even half of the morale the tank should have. Wardens get 7k devastates, so they can take 2 if needed, assuming they'll use a pot/man heal/NS as a reaction to the first hit. This shouldn't happen in any point since the tank won't hit the head and won't get any real aggro.
Wardens will be able to heal the group when dps is on the front claws. :p The mark keeps the aggro solid on all phases, assuming you're not over spamming Conviction. I never peeled the head on me with this. :)Andracy wrote:We established that the cappy will heal the tank when we nuke far 2 claws and when we move to the front claws i heal since i am in healing range. Or at least that i do.