The Battle For Erebor (BfE)

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Balthelion
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The Battle For Erebor (BfE)

Post by Balthelion » Thu Mar 07, 2013 2:50 pm

Post tips, tricks and questions here.
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Re: The Battle For Erebor (BfE)

Post by Balthelion » Fri Mar 08, 2013 3:24 pm

Right, so to recap our T1 farm mode tactics:

Terms: Catapults + Blood Rage

Tanks take their trolls to the corners as usual, while healers stay between them near the bottom of the stairs

Everyone hits the same troll (which one doesnt really matter), taking it down 5% of maximum morale. At this point, the bosses (both of them) will get a +100% damage buff. Stop DPS, use the time to reapply debuffs, or help the healers heal the tank through the spike damage.

Once the buff times out, allow the healers to heal the tanks up if necessary, then dps down another 5%. Take care not to dps down multiple 5%'s otherwise this buff will stack up to 6 times at +100% each.

Catapults will eventually start. But if the tank positions the troll on the lines between 4 squares, both the tank and dps and easily sidestep to avoid catapult damageKeep going in 5% steps until the first boss dies. I don't recommend cutting corners by dpsing multiple 5%'s to fisnish the first boss - This is because the tank with the 2nd troll with get pounded into dust.

Once the first troll dies, rinse/repeat on the second boss. The tank without a troll should be on standby to get agro if the main tank dies. Everyone else shouldn't be taking damage unless they get hit by catapults, so with two healers spamming heals on the same tank, it *should* be ok to dps down in 10% chunks (+200% troll damage). Pretty much anyone who can offheal might as well. since dps isnt an issue. Just make sure to let the buff timeout before continuing (+300% damage is almost certainly going to kill the tank with a damage spike)
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GW2: Taikken ~ Vasuuki ~ Artuura
EVE: Marcus Rushe
SW:TOR: Tannik ~ Celandra ~ Korrun
League | Steam | Minecraft: LeoxStryker

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Re: The Battle For Erebor (BfE)

Post by Balthelion » Sat Mar 09, 2013 2:58 am

something else we learnt today - the spike damage taken by the tanks (which under the influence of the +100% dmg buff) was a ditributed aoe.Still better IMHO to let the tanks solo them then stick someone else in their to ease pressure on the tank and essentially die in the process though.

-----

We also discovered pug farm mode, and how the Inferno works.

Inferno activates once 120% max morale damage has been dealt - to both trolls in total. If we dps both trolls at once, assuming the DPS is equal, that means the inferno will trigger when they are at 40% each.

But, if we just nuke one boss, then the Inferno will activate precisely when the 2nd boss reaches 80% max morale.

Pug farm tactics is basically choose Catapults and Inferno, and kill the troll on the left who starts with the Ranged/Tactical weakness. Once he dies hit the other one, heal through the inferno, dodge the catapults, and throw in the usual oaths and whatnot for the final push
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GW2: Taikken ~ Vasuuki ~ Artuura
EVE: Marcus Rushe
SW:TOR: Tannik ~ Celandra ~ Korrun
League | Steam | Minecraft: LeoxStryker

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