The Fires of Smaug (FoS)

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Tarahen
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Re: The Fires of Smaug (FoS)

Post by Tarahen » Tue Jun 11, 2013 5:07 pm

Don't know if it has been covered. Just a point on group compositions. I found in T2 melees take a huge amount of damage even if they are behind the adds. It seems it's easier for healers having more ranged dps than melees.
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Aedfrith
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Re: The Fires of Smaug (FoS)

Post by Aedfrith » Tue Jun 11, 2013 5:36 pm

My ardour chump had no real issues tbh - if they're CBR fervour champs, no surprise...
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Re: The Fires of Smaug (FoS)

Post by Balthelion » Wed Jun 12, 2013 9:21 am

The adds have wide frontal AOE so the tank needs to drag them back until they are all literally facing him. So if the tank is at 12 o'clock, the adds must be in a tight arc, lets say between 5 and 7'oclock. If the tank just stands there with mobs on every side, he's just a bad tank and will get his fellowship killed, because it will be impossible for melee to get into range.

If the adds are spread further out - lets say a wider arc than 4 to 8 o'clock, then no matter where you stand, you'll be hit by at least one of the adds.

It's not all the tanks responsibility though. Melee should identify the easiest add they can target. Maybe one is stood further back than the others, and thus easier to get in range of without taking hits. It might not even be the RAT. It doesn't matter if the objective at the time is to kill that particular group of adds. So long as you are hitting one of them instead of doing nothing, you're contributing towards the current objective. If they notice they are taking hits, back away, and go back in carefully until you find a sweet spot. Don't just sit in the middle and assume your healer can heal you through everything.
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