New raid that's come out with Pelennor Fields. 6 bosses. So far, have killed 1st boss on t1 and looked at 2nd fight.
The article on http://dadislotroguides.com/raid-guide- ... ad-terror/
forms the basis for this post and (edited) is in blue but I'll intersperse with Rangers thoughts in black.Boss #1: Rakothas
T2 Challenge: Use no more than 1 Powder Keg during the boss fight.
Hemorrhage: Bleed tiers up on tanks, swap aggro to let it die off. It is essential that the tanks communicate with each other.
Distributed damage (Jagged Cleave): Stand on each tank (within 5m) to mitigate the damage.
Adds: Adds spawn at every 20% of the boss’s health. Kill adds and go back to DPSing the boss.
The Powder Keg removes the boss's DPS buff. All group up and stand on your respective group. Zerg like baus, AOE mobs, max DPS (though burg should stay yellow to debuff boss damage). Ensure tanks swap when Haemorrhage gets to tier 3, and pop survival skills at the end of the fight.
Boss 1 to Boss 2: Grab adds and run to start of Boss 2 fight or adds will respawn. The adds are similar to those you'll get in the Boss 2 fight. Stay on the left side of the path at all times to avoid aggroing extra adds. Kill Warmasters first, then death chanters, then rest while ccing archers and tanks line-of-sighting them rather than going towards them to ensure you don't get extra adds.Boss #2: Mumaks (Set-Akaji / Arpong-Dokh / Ku-Nerpag)
T2 Challenge: No player can die before the Mumaks are down
Stay out of targeted circles (just like mumak in Quays of Harlond).
If you get a coloured eye, move away from the group (but stay in heal range); failing to do so will stun the group.
Adds spawn at 10% of each Mumak’s health. When a Mumak's health gets below 55% the adds also start spawning every minute. Burn each Mumak to 60% and then burn one at a time.
Add kill Order: War-masters > Champions > Archers
Stampeding mumaks come at intervals and 1-shot; jump on rocks to stay out of their way.
This is a complicated fight.
RoE strategy is for one tank (preferably one with self-heals - a captain, warden or bear) to grab all 3 mumaks at start of fight and run right across to east side of arena, where stampeding never spawn AND mumaks will not reach group if they turn away from tank. Then the other ("main") tank pulls 1 mumak to group and they dps that mumak and its spawning adds until it's dead. As soon as mumak 1 dies, other tank brings mumaks and adds to group then pulls mumaks away again until adds are dead. Then brings mumaks back, for group to DPS 1 mumak. Rinse and repeat avoiding stampedes. When only 1 mumak is alive, main tank takes and kites adds while mumak tank brings mumak to group for them to dps it (and zerg if feeling confident). Once mumak is dead, deal with adds.
If 3 tanks are available, can have a main tank, add tank and mumak tank. Captains should go yellow or blue - red not really needed.Boss #3: Vadokhar
T2 Challenge: Only kill one type of element (Fire or Gloom)
Remove corruptions from glooms ASAP. Killing a Gloom or Flame near the boss will allow the boss to be damaged (removes negative IC damage buff) but will buff the boss’s damage; only kill them when it is needed. Priority Order: Remove Corruptions > Kill Gloom or Flame to remove the negative IC damage buff on the boss > DPS boss.
For T2 and T2C I'm expecting lots of CC to be needed, maybe yellow burg AND LM, even yellow hunter. Any class that adds incoming damage will be useful.
Tank should not move at all except to pull boss into puddles. Boss #4: The Unbroken One
T2 Challenge: Remove all corruptions from The Unbroken One before killing any of the 4 mini bosses.
Bracers hold The Unbroken One in place (cannot do damage); killing them will release The Unbroken One so corruptions can be removed. The second round of bracers should not be killed; leave them to hold the boss. Once the Unbroken One is initially freed, all classes should spam corruption removals.
Boss throws down a vortex on the ground periodically; move away from it or it will pull you in.
If you get a red eye, stop all DPS until it disappears.
On T1 this is very very easy. Tank should keep Unbroken One on his platform, and kill jelly babies.Boss #5: The Woe of Khand / The High Sorcerer of Harad
T2 Challenge: Kill the two bosses within 10 seconds of each other.
Keep the two bosses separated; you cannot damage them otherwise. Kill Corrupted Crawlers ASAP. Don’t step on regular crawlers, they will fear you.
T1 strategy is to kill the left boss. Must keep him in the light. If you get an eye, run away from the group and try not to make the eye explode on crawlers.Boss #6: Several Bosses
T2 Challenge: Timer
Gothmog (phase 1) – Tank and spank. Dread-Beast – Tank and spank; if you get purple eye he will chase you.
Amarthiel / Mordrambor – Mord should be fought by melees, Amarthiel by tacticals. They reflect the other type of damage. Pull them into the forge to remove their buffs.
Gothmog (phase 2) – Zerg him, pull him to the RIGHT when blue walls spawn, stay out of green poo dropped by skeletons.