Short answer: No.Aedfrith wrote:If not deep yellow traited and the tank goes down, are there any strategies for quickly grabbing the boss temporarily (particularly peeling them off DPS) while you/the minnie/whoever get the tank back up?
Slightly more descriptive answer: Sometimes you might get lucky, but usually the attempt will fail.
In the situation you describe, it would be wiser to leave grabbing of the boss to another tank or a champ - anyone with a (so-called) "force-taunt", really. You can then slap Shield-brother+To Arms on them to help them survive, whilst you have 5-10 seconds in which to get the tank back up. If no resses are available, I'd say your first priority is to keep the healer(s) alive so that they can keep everyone else alive, rather than you healing the champ - particularly if the boss wasn't the only thing being tanked, and the healers are now taking (more) damage. Sure, your added heal may help whoever is tanking as well, but it's usually not enough to keep them alive on your own, and since the shit has hit the fan the healer(s) have probably popped their emergency skills and are already focusing on keeping up whoever has aggro. So keep healers up.
If no resses are available and no tanks/heavies left who can grab the boss, then it's pretty much down to you to try and sort out the mess. The problem is, without being traited deep into Leader of Men, the Captain has no "force-taunts". As Grim said, Noble Mark will give you a ToT effect whilst slapping a -10% perceived threat buff on anybody else hitting the targeted mob; the Cutting Attack+Grave Wound combination will enter you into 'Aggressive Stance' for a period of time; and Threatening Shout is just a straight-up instant threat generator (i.e. raises your threat-level by a certain amount, but will NOT 'taunt' a mob to you).
So with these limited tools, what can you do? Well - as mentioned - usually not much, but if used wisely you can sometimes make enough of a dent to succeed in pulling aggro.
Here's what you can do (and I'm going to disagree a bit with Grim's suggested 'rotation' here, and explain why to hopefully make it clear ):
1. Stick Noble Mark on the target, giving you more threat whilst lowering the threat of everyone else hitting the target. Hit them with the CA+GW combo entering you into 'Aggressive Stance' which gives you +10% perceived threat on EVERY attack you do to the mob for 30 seconds. Now use Threatening Shout for as much oompf as it can possibly give out. Have you got the aggro yet? In most cases, this would be a 'No'.
2. Whilst 'Aggressive Stance' is still active, now is the time to hit the time to smack the mob with as much damage as you possibly can, to take advantage of the extra threat boost. Use Battle-shout+Devastating Blow, for high damage and also pray that it crits/devastates so you get a defeat response - if it doesn't, use Time of Need to force one. Hit Blade of Elendil to activate the buff from that.
3. Now you really only have one tool left: Shadow's Lament. And you have pre-loaded it with as much extra threat and damage boost as you can. This is it, all in, cards on the table; fire Shadow's Lament and cross your fingers for a high devastating hit! Have you pulled aggro now? If yes, good! If no, then you're pretty much shit out of luck. If there's any hope left of a res getting someone up in the immediate future, then pop In Harms Way+Last Stand and buy as much time as you can. Otherwise, just sit back and take the wipe.
(Note: It MIGHT not be a bad idea to throw in Oathbreaker's Shame before doing points 2 & 3, to raise your chances even further. HOWEVER... this would highly depend on what the rest of the group will be doing during those 10 seconds, so you may end up 'shooting yourself in the foot' instead! Use with caution!)
In most cases, you really can't pull the aggro on your own because you're usually far, FAR behind in the threat table. So you often need the help of whoever has aggro currently to be quick on the uptake and STOP generating further threat, and also try and dump/reduce as much threat as they can while you're trying to increase yours as much as possible.
Truth be told, the Captain is more of a 'pre-emptive' class rather than a 'reactive' one. Meaning their job is rather one of PREVENTING the situation you mention from happening in the first place, rather than actually trying to recover it AFTER it has happened.
The Captain is probably the most misunderstood and under-appreciated class after the Lore-master, for much the same reason; i.e. when a good Captain is doing his/her job well, you will mostly NOT notice it at all. This brings to mind that rather famous quote by a Lore-master: "Noone notices what I do, until I stop doing it!"