Did a For-NOST run with the composition of wrd, grd, hunt, cappy, LM, mini. Some of us needed to go after water and some other wing (boss had lots of adds that needed to be kept alive untill boss was dead) so had to call it at that point, but was fun and actually all went pretty smooth. We wiped like 2-3 times in total but not on boss fights. Some troll hit me for 31k because dps on him was slow but I think I read Bullet went WS. :D
Water boss fight challenge was easy. After getting solid aggro on the boss and he moves behind deep waters, wardens can change to assailment and keep up conviction (ranged stance conviction = -99% aggro from heals and dmg) and just dps the boss. Also, having adds in melee range means u can do aggression and leach even more of the little aggro the group has on the boss. I was solid on him from the start of the fight and nobody had to go jumping. With the lag these days it really is a challenge to make it there and back.
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