Lost Temple (LT)

Help & Advice for Instances & Dungeons
Egelinath
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Re: Lost Temple (LT)

Post by Egelinath » Thu Aug 25, 2011 5:36 pm

This doubles your power cost for every skill, but it is one that you NEVER EVER EVER pot. If you do, you'll lose 100% of your power.

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Re: Lost Temple (LT)

Post by Egelinath » Thu Aug 25, 2011 5:39 pm

Ok, this is what you wind up with if you don't kill, clobber, or run away from the maggots when they're inducting. It's a DoT that deals about 350-400 dmg per tick. This needs to be removed immediately. If not, it will spawn a 20K large maggot that is not nice to deal with.

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Re: Lost Temple (LT)

Post by Egelinath » Thu Aug 25, 2011 5:41 pm

This one is for informational purposes only and cannot be removed. It does explain why people prefer to 'kite' Ferndur as a 75% decrease in common dmg mitigation means extra healing for the healer.

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Re: Lost Temple (LT)

Post by Egelinath » Thu Aug 25, 2011 5:44 pm

This is a fairly significant DoT given by the wight archers. This should be potted immediately. As it has the same icon on your morale bar as Maggot Infestation, you should assume you're infected and pot it immediately anyway even if you think the DoT's not that bad.

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Re: Lost Temple (LT)

Post by Egelinath » Thu Aug 25, 2011 5:47 pm

This one requires some judgement before you remove it as doing so will immediately stun you. Just you, though. But, leaving it on, gives you a movement and attack duration penalty. If you have an LM passing out Stun Immunity, then you can remove it without worrying. If not, think about whether it's better for you to suffer through the movement penalty and attack duration penalty, or whether it's better for you to take the stun...

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Re: Lost Temple (LT)

Post by Egelinath » Thu Aug 25, 2011 5:53 pm

Ok, this is the one I did not get the tooltip text for as well. But this one needs to be potted away from the group. If not, you'll cower every few seconds like you do with too much dread. If you pot it next the group, you'll immediately stun them all which could lead to a wipe or at the very least a hard situation for your healer(s) to deal with.
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Re: Lost Temple (LT)

Post by Egelinath » Thu Aug 25, 2011 5:55 pm

Ok, this one cannot be potted, but it is important to see. This is the 'eye' every talks about in the final fight: the one that will make you drop a cloud. Learn it, and run to the spot designated to drop it.

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And the effect caused by standing in the cloud:
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Re: Lost Temple (LT)

Post by Egelinath » Thu Aug 25, 2011 5:58 pm

And finally, this is one for informational purposes as well: it cannot be potted. This is the 'red' eye or 'threat' eye. When you have this, you end up generating about 300% more threat. Not a problem usually, but it can get rather annoying/problemtaic if the healer gets it.

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Re: Lost Temple (LT)

Post by Balthelion » Thu Aug 25, 2011 6:40 pm

Just thrown in a few additions (edits) to Eggs posts :)
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Re: Lost Temple (LT)

Post by Egelinath » Thu Aug 25, 2011 6:55 pm

Thanks Bal. You didn't happen to get a pick of the inc healing disease did you? If not, no big deal: I'll go in and get the next time.

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