Hardric wrote:Whenever I do SG with the kin, I have more problems on the trash after Goro. Before kin runs, I always ran down in to the room below and usually went OK. Now we always pull the mobs up to Goro's room which often leads to a wipe. Is it the same thinking? Keep some sorcerors out of LoS? Wouldn't it be better to pull somewhere with fewer bones?
The way the trash pull works after Gorothul's room is slightly more complicated than the the previous trash. As you approach the room, you'll notice 2 summoners and 2 LMs staggered into 2 'lines'. The First 'line' has an LM on the left and a summoner on the right. The second 'line' has a Summoner on the left and an LM on the right. The way this pull works is that each time something dies (aside from the back left Summoner), a Guard will 'wake up'. When the back left Summoner dies, the Brute wakes up.
There are a myriad of ways of handling this pull. I prefer having the group fight them in the room they are in just to teach everyone proper positioning and the importance of interrupts. If things start going badly, it's usually because an LM punts someone that lands on the bone pile by the ramp. Not a huge problem and it can be recovered from easily, but that's typically where things may not go according to plan.
If you are pulling the trash up to Gorothul's room, there is absolutely no excuse for a wipe. The bone piles at the top of the stairs do not activate even if you step on them: the only ones you have to worry about are the ones leading up to the stairs and NO ONE should be fighting down there anyway. The trouble doing it this way, is that unless you mark the back left Summoner before pulling, you risk killing the wrong one and waking the Brute out of range of any mobs he can throw his shield on which plays hell when trying to control him from beating on the healer.
I will also point out that if you have a burg with you and you are fighting in the room the mobs are in, right after the back left Summoner dies and during the Brute's shield animation, the Burg can throw a FM on the Brute to stop the shield from coming up.