The Bells of Dale (BoD)

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Balthelion
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The Bells of Dale (BoD)

Post by Balthelion » Thu Mar 07, 2013 3:06 pm

Post tips, tricks and questions here.
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Obion
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Re: The Bells of Dale (BoD)

Post by Obion » Fri Mar 08, 2013 7:04 pm

T1
Just kill stuff. For bosses see T2 except no wound from Troll boss.

T2
Kill mobs in order of captain, sorcerers, arrow shooters, warriors
Have an off-tank go for arrow shooters and try to keep them from killing healer

There are 2 big rats that will show you the way to go in Dale. They also stand still and zapp all your power if you try to go past them or fight to close. This is just to make sure you don't try and cheat your way through the instance

First boss, big troll with huge axe
Standing in the middle of a town square. Tank him on the spot facing away from group. Rest stays on the side where you came in.
Adds will spawn (looking from where you came in) either from alley to the left, far end of the square or from the bridge to the right. Kill order as before.
A champ, or similar, running off killing arrow shooters is very good, you don't want them killing healer.
Adds buff the boss.
Boss puts out a big wound dot that ticks for about 1k every 3s for 10s. He does this quite often so bring alot of pots or have a LM traited for group wound removal. Bring pots anyway.

Dead boss, move further into Dale.

Sorceres spawn animals. Kill the sorcerer and his pets disappear after a short while, interrupt is good.

Miniboss 1, Orc defiler (around 150K morale)
Summons 2 rats (6k morale) at two times. Just aoe them down.

Moving on, a few more mobs like before.

Miniboss 2, large Orc/Uruk something (around 150K morale)
Stands in a corner as you move through Dale. Has a Rage buff that comes in around 50% morale left. He runs off and randomly hits a person then runs back to tank. Have morale pot ready and use it after he hits. Keep hitting him, no adds.

Main boss, Sorcerer
Has a big swirly shield when he don't take damage, also comes up as large text in the middle of your screen. Hitting him = pointless so kill adds instead.
Summons animal adds, kill adds and you can damage boss.
A good tactic was to let the off tank take boss while main tank goes for adds.
Rinse, ladder, repeat.

T2 Challenge mode
Kill 300 morale rats before they reach the Bell tower. Come from garden on either side of the tower, so either far left or far right looking from where you enter.
It worked great having the healer kill the rats as everything else didn't hit very hard. Just pick one to do it before you start. It comes up as large text on your screen when a rat is trying to sneak in.
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Re: The Bells of Dale (BoD)

Post by Obion » Sun Sep 07, 2014 8:44 pm

Additional info for end boss.
Kill adds until he gets vulnerable then only hit boss. Don't kill any more adds or it starts over.
Boss can be range tanked so possible to move away with adds.
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Re: The Bells of Dale (BoD)

Post by Aedfrith » Mon Sep 08, 2014 8:48 am

I've also heard around and about that the first boss summons adds at morale gates, so similar trick to last boss - boss, add wave, boss, add wave etc. I might be wrong.
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