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 Post subject: Silly runs :)
PostPosted: Fri Aug 19, 2011 9:44 am 
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Based on the success of the infamous Burg Turtle, I'd like to try (or hear about) some runs with some silly class combinations. Here are some suggestions which do fulfil the need for tank and healer in each group:

FG:
3 wardens, 2 champs (or 2 and 3) and an RK
4 wardens, burg, minstrel
Guardian, 4 burgs, minstrel

Ook mode: 5 champs and minstrel

SG:
4 wardens and 2 RKs

Challenge mode: 3 guardians, cappy, LM, minstrel
Noisy mode: 2 wardens, 3 burgs, minstrel (nb - all hobbits)

Turtle:
2 cappies, 4 burgs and 6 RKs
2 guardians, 8 burgs and 2 minstrels
2 cappies, 2 RKs, 2 wardens, 6 hunters

Challenge mode: 12 LMs!
Hairy feet mode: 2 guardians, 6 burgs, 2 minstrels, 2 hunters (all hobbits)



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 Post subject: Re: Silly runs :)
PostPosted: Fri Aug 19, 2011 9:53 am 
Second Marshall
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I'll never participate in a hairy feet mode as I dislike hobbits pretty much :) Can be there to slap them though :)



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 Post subject: Re: Silly runs :)
PostPosted: Fri Aug 19, 2011 9:56 am 
Guardsman
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I want to try this:
http://www.youtube.com/watch?v=Ajil-wgE1n4

But I think they have now changed it so you can't



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 Post subject: Re: Silly runs :)
PostPosted: Fri Aug 19, 2011 10:31 am 
The Pilgrim
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ufast wrote:
I want to try this:
http://www.youtube.com/watch?v=Ajil-wgE1n4

But I think they have now changed it so you can't

i wanna do that too or else maybe just 12LMs



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 Post subject: Re: Silly runs :)
PostPosted: Fri Aug 19, 2011 10:33 am 
The Elhirphant
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I've never seen 12 LMs in the same place at the same time. I suspect that they would reach a critical mass before that, and spontaneously annnihilate.

H



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 Post subject: Re: Silly runs :)
PostPosted: Fri Aug 19, 2011 10:36 am 
The Pilgrim
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yeah a critical mass of awesomenes :D



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 Post subject: Re: Silly runs :)
PostPosted: Fri Aug 19, 2011 10:38 am 
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I suspect HoC can be done ook mode too :)

Image

Also: http://www.esolangs.org/wiki/Ook

(And yes, I know they're orangutans not chimps, but they're apes...)



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 Post subject: Re: Silly runs :)
PostPosted: Fri Aug 19, 2011 10:57 am 
The Almighty
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Turtle could only be 3-manned before due to an exploit caused by standing in a certain place. This was fixed pretty early on in Norman's Life.

-----

5 Burg + Cap anything.
All Warden Runs (RAAAAAAARGH!)



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 Post subject: Re: Silly runs :)
PostPosted: Fri Aug 19, 2011 12:38 pm 
Hard Boiled
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Balthelion wrote:
Turtle could only be 3-manned before due to an exploit caused by standing in a certain place. This was fixed pretty early on in Norman's Life.

-----

5 Burg + Cap anything.
All Warden Runs (RAAAAAAARGH!)


No, I can attest (shamefully), that he could be solo'd by and LM or Captain prior to the fix. :)


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 Post subject: Re: Silly runs :)
PostPosted: Fri Aug 19, 2011 1:17 pm 
The Almighty
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Egelinath wrote:
Balthelion wrote:
Turtle could only be 3-manned before due to an exploit caused by standing in a certain place. This was fixed pretty early on in Norman's Life.


No, I can attest (shamefully), that he could be solo'd by and LM or Captain prior to the fix. :)


Well I was refering to the 3-man vid, but yeah, the exploit was THAT BAD. :lol:



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